This power enables the caster to cause his hand or weapon to glow brilliantly. In darkness this illuminates an area 12"/28cm around him and anyone within this area can be seen as if it was daylight. Once cast this power lasts for the rest of the game so long as the caster has at least 1 point of Will remaining. If the casters Will drops to 0 the light is extinguished. Becasuse of the lights brightness any enemy shooting at the caster, at a target that is partically obscured by the caster or at a target within 6"/14cm of the caster will require a roll of 6 to score a hit.