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Sharkey and Worm
Sharky and Worm
Race

Wizard,Man

Fight Value

4/-,2/-

Strength

4,3

Defence

4,3

Attack

1,2

Wounds

2,1

Courage

4,2

Might

1,0

Will

4,0

Fate

1,0

Point Value

60pts

Sharky as he is known in the Shire, was once a power in Middle-Earth. As the Wizard Saruman the White, he betrayed the White Council to Sauron, but was humbled and his power broken. Escaping the ruins of Isengard, Saurman travelled northwards to the Shire.He had long oserved his rival Gandalf's great fondness of the Hobbits, and it seems that there was strength of will in him for one final spiteful act. His agent in the court of Rohan,Gríma son of Galmond,went with him for though he has seethed with hatred for his master, he had nowhere else to go.

WargearEdit

Sharkey carries a long staff (two-handed weapon) while Worm carries a dagger (hand weapon)

Special RulesEdit

Broken LoyaltiesEdit

If Sharky is reduced to one wound and has no fate points remaining. Worm becomes a good model and must move towards and attack Sharky if possible.If Sharky is slain, Worm reverts to being an evil model.

Magical PowersEdit

Sharky may use the following magical powers:

SourcesEdit

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